Mana Khemia: Student Alliance is an RPG touted as being the same exact game as Gust's older PS2 counterpart, "Mana Khemia: Alchemists of Al-Revis", except with new synthesist items, multiplayer battles with rare items, a few modified battle scenarios, and the ability to "Jump Start" data to cut down on load times. This is not correct; if it were, I'd expect a minimal loss in other areas, but that is not what you get with this port. NIS isn't exactly known for publishing top-of-the-line early PSP titles or general ports, but when you take a game like this which should've been ported with relative ease and, depending on the circumstances, was instead made almost unplayable, I find it offensive, especially since I enjoyed the PS2 game. Being released pretty late in 2008 in Japan and early 2009 in the US and Europe, to still see games like this on PSP which aren't remotely optimized for the hardware is a joke. In general, there's a lot to like about Mana Khemia: it has a simple plot with great character interactions and hilarious scenes (should you choose to explore them), lots of items to find and items to synthesize, nice character customization, serviceable 2D graphics, a fine soundtrack, and it introduced what is perhaps the best overall battle system of any game in the Atelier/Mana series (which dates back to the mid-late 90s) which starts off relatively simple but just gets better and better, rewarding players for their diligence and good grades with off-the-wall ...
Friday, November 9, 2012
Mana Khemia: Student Alliance Game Sample - PSP
Mana Khemia: Student Alliance Game Sample - PSP Tube. Duration : 15.48 Mins.
Mana Khemia: Student Alliance is an RPG touted as being the same exact game as Gust's older PS2 counterpart, "Mana Khemia: Alchemists of Al-Revis", except with new synthesist items, multiplayer battles with rare items, a few modified battle scenarios, and the ability to "Jump Start" data to cut down on load times. This is not correct; if it were, I'd expect a minimal loss in other areas, but that is not what you get with this port. NIS isn't exactly known for publishing top-of-the-line early PSP titles or general ports, but when you take a game like this which should've been ported with relative ease and, depending on the circumstances, was instead made almost unplayable, I find it offensive, especially since I enjoyed the PS2 game. Being released pretty late in 2008 in Japan and early 2009 in the US and Europe, to still see games like this on PSP which aren't remotely optimized for the hardware is a joke. In general, there's a lot to like about Mana Khemia: it has a simple plot with great character interactions and hilarious scenes (should you choose to explore them), lots of items to find and items to synthesize, nice character customization, serviceable 2D graphics, a fine soundtrack, and it introduced what is perhaps the best overall battle system of any game in the Atelier/Mana series (which dates back to the mid-late 90s) which starts off relatively simple but just gets better and better, rewarding players for their diligence and good grades with off-the-wall ...
Mana Khemia: Student Alliance is an RPG touted as being the same exact game as Gust's older PS2 counterpart, "Mana Khemia: Alchemists of Al-Revis", except with new synthesist items, multiplayer battles with rare items, a few modified battle scenarios, and the ability to "Jump Start" data to cut down on load times. This is not correct; if it were, I'd expect a minimal loss in other areas, but that is not what you get with this port. NIS isn't exactly known for publishing top-of-the-line early PSP titles or general ports, but when you take a game like this which should've been ported with relative ease and, depending on the circumstances, was instead made almost unplayable, I find it offensive, especially since I enjoyed the PS2 game. Being released pretty late in 2008 in Japan and early 2009 in the US and Europe, to still see games like this on PSP which aren't remotely optimized for the hardware is a joke. In general, there's a lot to like about Mana Khemia: it has a simple plot with great character interactions and hilarious scenes (should you choose to explore them), lots of items to find and items to synthesize, nice character customization, serviceable 2D graphics, a fine soundtrack, and it introduced what is perhaps the best overall battle system of any game in the Atelier/Mana series (which dates back to the mid-late 90s) which starts off relatively simple but just gets better and better, rewarding players for their diligence and good grades with off-the-wall ...
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment